Shirohane's Animator - Xbox Node Graphs
The following triggers and parameters can be used to control the Shirohane’s Controller Animator” Xbox layer via node graphs.
| Name | Type | Operation |
|---|---|---|
| xbox_animator_active | Parameter | 1 if the Xbox Animator is active.0 if the Xbox Animator is not active. |
| SH_AnimatorXboxOn | Trigger | Turns ON the Xbox Animation Layer |
| SH_AnimatorXboxOff | Trigger | Turns OFF the Xbox Animation Layer |
| SH_AnimatorXboxLoad | Trigger | Loads the Xbox Animation Layer settings. Filename must be passed into the text1 option. |
| SH_AnimatorXboxExport | Trigger | Saves the current Xbox Animation Layer settings. Filename must be passed into the text1 option. |
The following node graphs demonstrate how to incorporate the features provided through this plugin:
- Turn on the Xbox Animation Layer using the SH_AnimatorXboxOn trigger. Turn off the Xbox Animation Layer using the SH_AnimatorXboxOff trigger.
- The following node graph shows how to use the SH_AnimatorXboxLoad trigger to load a SHXbox settings file. In this example a “Text Concat” node is used to pass the path of a SHcontroller file to the “Text 1” trigger.
- The following node graph shows how to use the SH_AnimatorXboxExport trigger to save the current mouse settings to a SHXbox file. In this example a “Text Concat” node is used to construct a save location, which is then passed into the “Text 1” trigger. The location of the save file does not have to exist, as VNyan will create the necessary directory (provided it has permission to access to the file system).


